Sal | |
---|---|
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Race | Salamander |
Gender | Male |
Occupation | Sailor |
Voice actor(s) | Ken Boynton |
Game(s) | SPY Fox in "Dry Cereal" |
Sal is the S.S. Deadweight's sailor.
SPY Fox in "Dry Cereal"[]
Sal only appears in the White Water storyline.
In the White Water storyline, Sal is counting down the hours until the end of his shift while he keeps guard over the bridge. When SPY Fox arrives and tells Sal he is looking for the restroom, Sal states he needs to go to the restroom, but can't leave his post until his shift is over and his replacement arrives. As it turns out, SPY Fox will always be able to look at the map grid on the bridge while he's gone.
After SPY Fox sets the time to when Sal leaves (which is after Happy Hour, but how many minutes after varies) and hits the alarm, it will make the sounds that Sal states the alarm will make when his shift is over, which SPY Fox will confirm verbally. SPY Fox must then put on his sailor hat and tell Sal he can leave now, but only after dancing to the Sailor's Hornpipe, but only after it flips. This will make Sal leave immediately and allow SPY Fox to check the ship's map grid.
Sounds to Let Sal Go Away for Good[]
- Two Chickens and a Car Horn
- One Rooster Call, a Drum Roll, and a Cash Register
- Two Frog Ribbits and a Cork Pop
- Four Bells and a Hiccup
- One Whistle, a Horse Whinny, and a Toaster
Trivia[]
- The only sound to prevent Sal from going away for good is three toots, which does not work.