
"Flip the critters/beasties up the wall. When enough of the same critters/beasties touch each other, they'll go away. If you use all the critters/beasties in the tube, you'll advance to a new level. But watch out. When the critters/beasties move above the bar, they won't go away."
Gill Barker's Carnival Game is a mini-game in Freddi Fish 3: The Case of the Stolen Conch Shell. It appears in all storylines of the game, but is only important in the Dark Cave storyline. In all storylines, Freddi Fish and Luther can play the game after giving Gill Barker four purple sea urchins. In the Dark Cave storyline, Freddi and Luther need to play this game in order to win the funhouse mirror and use it to scare Claw as part of their plan to obtain the flashlight/torch from him.
Gameplay[]
If you can use a mouse you can play this game. It's loads of fun and sometimes this activity is needed to help solve the mystery.
The object of this game is to push the critters/beasties floating by up into a column by clicking the mouse. You want to place like pieces so they touch so they will cancel each other out and disappear. You don't want a column to fill up because then you have no place to push the critters/beasties which keep on coming!
There are 8 columns and a variable number of rows. One at a time, different critters/beasties (a total of 50), and on higher levels (an increased capacity) come out of the tube on the right side of the screen. They will move back and forth across the bottom of the screen until you click, or, at higher levels, until time runs out. When you click, the critter/beastie will float as high in the column as it can. When it reaches the last open spot it will stop. Each time a critter/beastie stops in a column the game checks to see if there are four, or more, similar game pieces next to each other, either horizontally or vertically. If there are, those critters/beasties disappear and everything below them will move up to fill those spots.
When a column is full and you try to send another critter/beastie into that column, the piece at the top of the column will move up into the permanent zone and will remain there until the end of the level. If the permanent zone is filled up, the entire playing field, otherwise known as the temporary zone is filled, and you have more critters/beasties to place you lose the game. If you get all the critters/beasties out of the tube and into columns (either in the playing field, known as the temporary zone or into the permanent zone) you will go on to the next level.
When the game starts the levels are fairly easy. As you progress, you are faced with time limits, faster motion, and more game pieces on the board. It is also possible that the permanent zone will be larger or smaller.
Trivia[]
- On level 1, Freddi and Luther start with purple octopuses, blue astronaut mice, yellow starfish, and red lobsters.
- On level 9, the green turtles are unlocked.