Freddi Fish 5: The Case of the Creature of Coral Cove
Freddi 5 Case New
Developer(s) Humongous Entertainment
Publisher(s) GT Interactive
Release Date(s) June 19, 2001

2015 (iOS)

Genre(s) Point-and-Click, Adventure
Platform(s) Windows 95 - Windows XP
System 7 - Mac OS 9.2.2
Engine SCUMM
Input device(s) Keyboard and Mouse

Freddi Fish 5: The Case of the Creature of Coral Cove is a point-and-click adventure game and the fifth installment in the Freddi Fish series. It was marketed by Infogrames in 2001 and by Atari in 2004.


Freddi and Luther are on their way to Coral Cove Park, but run into a large mob of citizens and the park's developer Marty Sardini, who are both angry and yet terrified of the sea monster supposedly terrorizing the park. Freddi and Luther decide to investigate why this sea monster is scaring the six citizens (Earl, Donna, Laren, Kit Craftsman, Marge, and Kipper). Firstly, they get into Coral Cove Park (after getting a permission slip signed by the Mayor) and enter to find a chunk of green sea cheese with a large bite taken out of it. Freddi and Luther continue to examine it and it becomes their first clue to locate the sea monster's whereabouts. After they get into the sea monster's cave and finding his to-do list, they discover he is lurking in the deepest crevice of the ocean. Freddi and Luther then come to realize that the sea monster named Xamfear Duncan Dogberry Valentine was driven out of Coral Cove Park by a certain greedy developer and was scaring the townsfolk because they took his home. Luther figures this must mean Marty.

Just as Xamfear is about to show Freddi and Luther his deed for proof, Marty and the townsfolk arrive. Marty states that "there is no such deed." Suddenly, Xamfear (after checking the place he had the deed, under a piece of ground) comes to discover the deed has been stolen. Freddi and Luther find that Marty is missing as well. Together, Freddi and Luther slip into Marty's base and after dodging traps, find the hidden deed Marty has stolen. Marty catches them at his place and calls security right when the Mayor (after getting his picture taken) as well as the townsfolk show up. Freddi and Luther reveals to everyone that Coral Cove rightfully belongs to Xamfear. The mayor asks Marty if it was true which he reveals that he did all this because if the townsfolk knew anything about his plans, his reputation as land developer would've been ruined. Outraged, the mayor and the townsfolk (with Laren not shown) turn on Marty and arrest him for theft and treason. In the happy ending, Marty is stuck doing the dirty work, Freddi and Luther get the deed signed by Mayor Marlin, and the townsfolk celebrates when Xamfear allows them to play in the park. Freddi and Luther then swim out to the credits with Kipper with all characters on her computer.


Explore various locations, pick up items that you'll find useful later on, and interact with lots of colorful characters in order to get clues to solving the sea monster mystery. Freddi Fish 5 also contains a mini-game that is a variation of Battleship using fish instead of ships.


Main CharactersEdit






iOS title card




  • Freddi and Luther animations from Freddi Fish 3 and 4 are reused, and Freddi's eyelids are yellow, and Luther's eyelids are green. But when Freddi and Luther enter the front yard of Marty's house, Freddi's eyelids are dark yellow.
  • Casey has returned from Freddi Fish 2. He has a low voice rather than a high voice.
  • Grandma Grouper has returned from Freddi Fish 1, and she's different from the original.
  • Gill Barker appeared as a cameo in Gillian's wallet.

Paths/Storylines Edit

Like the previous game, there are four individual paths and four possible "game setups." This game's paths are a bit more like those of the Spy Fox series than any of its predecessors. There is one "long path" selected and one "short path" that is solved as part of the "long path."

  • Long path: How Freddi and Luther locate the sea monster. Depending on what is on the to-do list, it is either the delivery address for taffy or described as the "deepest crevice of the ocean."
  • Short path: How the bolt is retrieved (and what it is stuck in).

There are two long paths and two short paths. Thus, there are four individual paths and four possible games.