Freddi Fish 5: The Case of the Creature of Coral Cove | |
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Developer(s) | Humongous Entertainment |
Publisher(s) | GT Interactive |
Release Date(s) | April 6, 2001 (Catalog version) June 19, 2001 (PC/Mac) 2015 (iOS) |
Genre(s) | Point-and-Click, Adventure |
Platform(s) | Windows 95 - Windows XP System 7 - Mac OS 9.2.2 |
Engine | SCUMM |
Input device(s) | Keyboard and Mouse |
Freddi Fish 5: The Case of the Creature of Coral Cove is a point-and-click adventure game and the fifth and final installment in the Freddi Fish series. It was marketed by Infogrames in 2001 and by Atari in 2004.
Plot[]
On their way to Coral Cove Park, Freddi and Luther run into a large mob of citizens (Earl, Donna, Laren, Kit Craftsman, Marge, and Kipper) and the park's developer Marty Sardini, who are both angry and yet terrified of the sea monster supposedly terrorizing the park. Freddi and Luther decide to investigate. However, the park was closed by Mayor Marlin due to the supposed sea monster sighting. First, they get into Coral Cove Park (after getting a permission slip signed by the Mayor to Officer Beverly) and find some clues leading to the sea monster's whereabouts in the deepest crevice of the ocean. Freddi and Luther then come to realize that the sea monster named Xamfear Duncan Dogberry Valentine was driven out of Coral Cove Park by a certain greedy developer and was scaring the townsfolk because they took his home.
Just as Xamfear is about to show Freddi and Luther his deed for proof, Marty and the townsfolk arrive. Marty states that "there is no such deed." Suddenly, Xamfear discovers the deed has been stolen. Freddi and Luther find that Marty is missing as well. Together, Freddi and Luther slip into Marty's house and recover the stolen deed. Marty catches them at his place and calls security right when the Mayor (after getting his picture taken) as well as the townsfolk show up. Freddi and Luther reveals to everyone that Coral Cove rightfully belongs to Xamfear and exposes Marty as a thief and land extortionist, resulting in his arrest. In the happy ending, Marty is stuck doing the dirty work, Freddi and Luther get the deed signed by Mayor Marlin, and the townsfolk celebrates when Xamfear allows them to play in the park. Freddi and Luther then swim out to the credits with Kipper, featuring all characters on her computer.
Gameplay[]
Explore various locations, pick up items that you'll find useful later on, and interact with lots of colorful characters in order to get clues to solving the sea monster mystery. Freddi Fish 5 also contains a mini-game that is a variation of Battleship using fish instead of ships.
Characters[]
- Al B. Core
- Babyfish
- Casey
- Clyde
- Dadfish (miscellaneous)
- Donna
- Earl
- Freddi Fish
- Gillian Barker
- Grandma Grouper (miscellaneous)
- Kipper
- Kit Craftsman
- Laren (referred to as Still One-Jug Short in the game)
- Luther
- Marge the Sarge
- Marty's Dogfish (miscellaneous)
- Marty Sardini
- Mayor Marlin
- Mudskipper (miscellaneous)
- Nick
- Officer Beverly
- Rollo
- Tetras
- Xamfear Duncan Dogberry Valentine
Items[]
- Bolt
- Candle
- Card Description
- Charm Bracelet
- Combination
- Drill Book
- Extendo Arm
- Fake Book
- Fin-Pics
- Glass Bottle
- Glasses
- Glow Necklace
- Glue
- Jokes
- Jug
- Keys to Barbershop
- Key to Tetra Cave
- Key to Safe
- Lens
- Map
- Magnet
- Medal
- Orange Safety Cone
- Permission Slip
- Planktos
- Pliers
- Precision Mission - Finder Compass
- Purple Sea Urchins
- Rubber Ducky
- Sea Monster Food
- To Do List
- Trading Cards
- Vase
- Weights
- Wrench
- Yackety Capacitator
Non-Consumable Items[]
Locations[]
- Casey's Lab
- Coral Cove Park
- Dadfish's House
- Earl's Shell House
- Grandma Grouper's House
- Jawfish Cave
- Kipper's Taffy Shop
- Marty's Mansion
- Mayor Marlin's Office
- Military Base
- Mudskipper Puddles
- Nick's Knacks
- Raymond Fitzpatrick Ship
- Rollo's House
- Swartwood's Hole (place in the finale)
- Tetra Cave
- Barber Shop
- Claw Machine
- Crafts Shop
- Geysers
- Waterfall
- Workshop
- Trading Cards Stand
Mini-Games[]
Voices[]
- Annette Toutonghi - Freddi Fish
- Mike McAuliffe - Luther
- Ken Boynton - Al B. Core, Gillian Barker, Laren
- Craig English - Clyde, Earl
- Rick May - Dadfish, Marty Sardini
- Kelly Wright - Donna
- Kymberli Colbourne - Kipper
- Dennis Bateman - Mayor Marlin, Kit Craftsman
- Mark Lund - Nick
- Bobbi Kotula - Marge the Sarge, Officer Beverly
- Jock Blaney - Xamfear Duncan Dogberry Valentine
Paths/Storylines[]
Like the previous game, there are four individual paths and four possible "game setups." This game's paths are a bit more like those of the SPY Fox series than any of its predecessors. There is one "long path" selected and one "short path" that is solved as part of the "long path."
- Long path: How Freddi and Luther locate the sea monster. Depending on what is on the to-do list, it is either the delivery address for taffy or described as the "deepest crevice of the ocean."
- Short path: How the bolt is retrieved (and what it is stuck in).
There are two long paths and two short paths. Thus, there are four individual paths and four possible games.
Transcript[]
Freddi Fish 5: The Case of the Creature of Coral Cove/Transcript
Trivia[]
- Gill Barker appeared as a cameo in Gillian's paper.
- At the end of the game, the credits take place on Kipper's computer.
- This game has an alliterative title.
- At the end of the game, as everyone waves their hands in the air while cheers and applause are heard, Kit Craftsman doesn't do it. Instead, his hat jumps up and down.
- The demo features Planktos at Gillian Barker's stand, not glue.
- In the real game, After Freddi says, "Don't worry, Luther.", she says, "I'm sure there's a logical explanation for why the sea monster is scaring everyone. The first thing we need to do is get into Coral Cove Park to look for clues.", but in the demo, she says, "This is only the demo. I don't think we'll be able to talk to the sea monster until we get to the regular game.".
- The Purple Sea Urchin is what Freddi and Luther start with in the demo, but in the real game, they start with nothing.
- Dadfish, Babyfish and Al B. Core only appear in the Trading Card path, but in both paths, Dadfish is seen on a poster.
- Donna only appears in the Planktos path, but in the magnet one, she only appears in cutscenes.
- In the magnet path, Marge stays here after her medal is given by Freddi and Luther, but in the Planktos one, she leaves immediately after they give her a compass.
- In debug mode, when you click on the Taffy and Soldier boxes, Marge and Kipper's introductions will be skipped.
- When Freddi and Luther grab the sea monster food, a cutscene of Marty saying, "Those meddlesome kids are going to ruin my grand plan!" will appear when you click on a place from here, making this a reference to Scooby-Doo.
- In the magnet path, Earl introduces himself squinting and frowning, but in the Planktos one, he does it smiling with his glasses on.
- In the magnet path, the To Do List is for Kipper, but in the Planktos one, it's for Earl.
- In the magnet path, Earl reads and keeps a scroll, but in the Planktos one, he reads a blue one after replacing his scroll.
- In the magnet path, Earl needs glasses, but in the Planktos one, he needs a blue map in exchange for his scroll.
- In the magnet path, a pair of glasses that Earl needs lies on the rock in the mudskipper Simon area, but in the Planktos one, it's just a purple sea urchin.
- There are two Marty's Home songs on the audio CD.
- The only song included on the audio CD is the vocalized Nick's Knacks song, "Felt Groovy".
Goofs[]
- In the Planktos storyline, the Morse code for U is Dit Dit Dah Dah and the one for V is Dit Dit Dit Dah Dah.
Demos the game uses[]
English (US) and French[]
Dutch[]
Games that use the demo[]
Gallery[]
Audio CD Soundtrack[]
- Untitled
- (1) Introduction
- (2) Scrolling Area 2
- (3) Nick's Knacks 5
- (4) A Song From Nick's Knacks
- (5) Taffy Shop 1
- (6) Casey 3
- (7) Surface 4
- (8) Marge/Tetras 5
- (9) Jawfish Cave 1
- (10) Marty's Home 1
- (11) Marty's Home 2